It may not be for everyone, and indeed, some may find the whole thing a touch unsavory, but Serensama concludes that the reason for the success of this unusual genre is fairly straightforward. By Alex Gibson January 16, By Keenan McCall January 16, Top 10 Best Boss Fights of , Ranked. By Chris Jecks January 16, No More Heroes Review.
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The Elder Scrolls Online: By Tom Meyer January 15, By Giuseppe Nelva January 15, New Super Mario Bros. By Ed McGlone January 16, By Keenan McCall January 15, Smash Bros Ultimate Guide Wiki. By Chris Jecks December 6, Fortnite Season 7 Guide Wiki. Just Cause 4 Guide Wiki. Let there be a real possibility that the main character will end up alone. If you're bored with available characters whose personalities are bland, then write a few who are distinct. For instance, if at least one character is a Fanboy or a Fangirl , then you can use that character to comment on what it's like to be a nerd.
Or why not use one or multiple Hot-Blooded characters to change the audience's expectations? In most bishoujo and otome games, the characters are all inexplicably chaste teens who do not already have relationships. How could you subvert that? Consider a story in which the main character or the available characters are slowly recovering from failed relationships. In To Heart , it's possible for the main character to build a relationship with Multi, who is a Ridiculously Human Robot. It might be possible for them to live together, but this could be awkward.
Work with that idea, and think what might happen if your main character attempted to win the love of a humanoid being incapable of straight sex or procreation. If the main character attempts to hook up with a "different" person someone much richer, or someone of a different race , then it should be a challenge. If the main character is an adult who falls in love with an underage person, then either they should be punished, or else it should be quite difficult to wait until that person is old enough.
Want to be bold? Try making a character who isn't really attractive. Then let the main character slowly discover why this ugly character is special. Instead, write a game in which the main character is compelled to act as a matchmaker for other people. No matter what, your game will be fiction. So if you're interested in commenting on the differences between fiction and Real Life , then you could put your characters into a virtual reality world, or people who are Trapped in TV Land , or make them actors, or role-players A patch for School Days is in the works.
Until they get completed, though, be sure to study their anime and manga spinoffs. Think about the ways these stories deconstruct the Harem Genre. How much time will your story cover? Will it continue on after the honeymoon's over? It's entirely possible to write a game which initially seems feature a harem, but once the player gets to know the story, it is much more like True Companions. The Power of Friendship might help in resolving conflicts which stem from love triangles. On other end, it can be much more like Psychological Horror as well.
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Consider writing a story in which the main character grows from an Accidental Pervert or a Fangirl into someone more mature. Or if your game will have statistics, see if you can portray your main character as someone who grows as their stats improve. Your main character could be a nerd, or someone who has trouble dealing with people.
Perhaps this character has been alone prior to the events of the story. If that is true, then perhaps your main character was A bullied, B an outsider, C acting in socially inappopriate ways, or D suffering from trauma. A main character with any of these issues will have a major effect on the story. If you prefer a less realistic nerd character, or if you want to reduce potential This Loser Is You implications, then your main character might suffer from "nerdy" problems which are unlikely or impossible in Real Life. A female main character who Does Not Like Men shouldn't have to trace her issues back to plausible causes.
If it seems too easy for the main character to get together with the other characters, then your writing may have a hollow ring. To avoid this, consider adding unexpected complications which show that love isn't as easy as making a few choices or increasing the right stats. Reveal that potential love interests have complicated lives and backgrounds.
It's not unusual to find tragic endings in commercial ren'ai games. The wacky comedy Green Green eventually turned into a Tear Jerker. Therefore, if you can justify creating an optional or mandatory sad ending, then you may certainly include one. If you want to create a harem game, then see if you can create links between the characters to make it a Themed Harem. They could be classmates, teachers, or Not Blood Siblings. They could be people who share jobs, sports, hobbies, beliefs, or backgrounds. Or they could just be of your favourite moe character type.
At the same time, don't let the members of your game's harem be clones of each other. See if you can write the available characters in ways which highlight the attributes of your main character. Or let your main character's interests and life experiences be reflected in the available characters. The Tokimeki Memorial games happen over the course of three years. But unless you have a lot of ambition, you will probably want to create a game with a smaller scope. Time is short, and sightseeing can be quite distracting.
Have they grown up? How have they changed over the years? Do they genuinely miss each other? Can their relationships improve now? This can be done very well, but be wary of making it too much like Kanon , considering how influential that game was. The main character might be welcomed, or might be seen as a menace. It's possible to let the potential love interests arrive unexpectedly, but that may be a copout.
Coping with a crisis: In Nanatsuiro Drops , the main character has to figure out how he'll live after becoming non-human most hours of the day. What crisis could your main character have to confront? The difference between friendship and love: Therefore, consider how your story might work if friends might turn into lovers.
Since then, a few similar games, including otome games, have been created.
Therefore, think of a situation in which your main character would need to learn a task. Or a situation in which the main character would have to grow in order to get the attention of cute people nearby. Many ren'ai games take place in locations which are calm or pretty. But if your game borrows fantasy RPG elements, you can make your art reflect that. Ditto for science fiction, horror, etc. The props to be involved in your game heavily depend on the setting.
Why Dating Sims Are So Popular
Extensive research goes a long way. School-themed dating simulations tend to have uniforms somewhere between "cute" and "cool. Outside of sex scenes, characters in H-games tend to stay fully dressed.
He has seen only one game with an Innocent Fanservice Girl He wouldn't mind a little Author Appeal — that is, seeing a few more characters of that type. Not every character is what they appear at first. A Wholesome Crossdresser can exist, and even be an available character, in Bishoujo Games. If your game involves lots of action, stunts are required. Otherwise, this department is nonexistent. There's already several games which blend unexpected genres. Galaxy Angel is an RTS as well as a ren'ai game. Nanatsuiro Drops takes its story ideas and art from the Magical Girl genre.
Sakura Wars brings together many different genres. Therefore, think up the most unlikely game genre fusion that you can. Can you combine a dating sim with an FPS? How about a Platform Game? Then consider fiction genres. Would a genre like Funny Animal work? Would Film Noir be acceptable? See Mangagamer and Overdrive's collaborative work, Go! If you have played Knights of the Old Republic , Jade Empire or Mass Effect , then consider ways in which you could incorporate similar decision trees into a dating sim. Consider a change from the cliche "still, cartoonish figures against a more realistic background, with text on the bottom" graphic style.
For instance, look at the art and dialogue styles used in Littlewitch games. As of this writing, only one Littlewitch game is being fan translated: If you are familiar with a specific ren'ai game, consider what would happen if it went through a Gender Flip. What could be improved? What could make it a poor adaptation?
Why Dating Sims Are So Popular
Think about creating a multiplayer dating simulation. First, consider what sort of story and gameplay would appeal to fans who would be willing to compete or cooperate. Second, decide what sort of content you will include. Will you exclude the Otaku audience?
Will you create the video game equivalent of board games for couples? Third, work on specific elements. Perhaps you could create a simulation in which players compete to win the hearts of 2D girls or guys. Maybe you could create a Moe raising sim in which players raise characters Aside from some other crazy people on message boards, when the majority of anime and game fans think about dating sims, all they know are raunchy PWP games.
So instead of creating another porn game, or one with constant fanservice, why not create a relationship-centered game which doesn't appeal to Otaku? Then think about what sort of visual novel or simulation would appeal to more than a few fans. This section is hampered by the fact that several critically acclaimed ren'ai games not only lack official translations, but also lack fan translation patches.