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Want to get started with or have questions about competitive TF2? Also consider checking out this guide to starting competitive play. We suggest disabling them if you experience any problems. Updated content and features for the TF2 Competitive Mode beta.
Previously a Name Tag. Fixed team medal totals not matching the total medals handed out during the match summary. Increased the rate at which medals are revealed during the match summary. April 26, Patch Fixed the round timer not showing up in non-competitive games. Added new sound vo files for Competitive Mode.
Added check to prevent players with P-REC loaded from participating in matchmaking. Prevents P-REC crashing which results in players receiving abandon penalties. Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode. July 28, Patch Abandon penalty times are now longer for first-time abandoners with a low number of games played.
Abandoning a game now results in significant rank loss.
This loss is always greater than losing a given match. Fixed an issue where players could drop and reconnect too many times before triggering an abandon. August 16, Patch Players in the first tier of ranks now lose substantially fewer rank points on match loss. August 29, Patch Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.
September 12, Patch Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.
September 27, Patch Competitive matches no longer terminate when any player abandons the match. Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches. Matches that finish at an advantage or disadvantage e. Competitive matches that lose more than one player per team will keep the current behavior of ending the match. Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place. October 12, Patch Players will now be randomly selected to participate in a survey at the end of Competitive matches.
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Maps will continue to enter and exit this list over time. December 21, Patch Smissmas Matchmaking Improvements. Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings". June 2, Patch Fixed Competitive match history sometimes appearing as empty when connection to matchmaking servers is lost.
October 20, Patch 1 Jungle Inferno Update Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game.
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Moved the Casual and Competitive badge panels to the main menu. Players will now be ranked using a model based on the Glicko rating system used in CS: The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page http: How to set maximum allowed ping in matchmaking?
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Robobenklein Robobenklein 2 7. Please add the command as well if you know, it is easier to use and can be added to autoexec. I've been looking around but I haven't yet found the Cvar for that setting. Sign up or log in Sign up using Google. Sign up using Facebook.