World of tanks matchmaking 9.0

Preferential Matchmaking Vehicles in Update 1.2

If you make people wait or split population or god forbid both , you'll get shortly increased queues. Which will off-put some players of course, we don't care about these, they are impatient, right? Which will increase queues shortly. Which will off-put some other players. And suddenly you are waiting 10 minutes for match. And you simply can't allow yourself to "just" throw stuff out and hope "enough" players won't enable it.

Because if they will and your games dies because of it If each player in platoon has same chance of being top tier as they would if they were solo and that's what they mean, then it is fair.


But not sure that is what they meant, it could be a lower chance. The biggest problem is the tunnel maps. Playing tier 8 is terrible too, your most battles will be at the bottom or mid tier, never top.

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I would rollback old MM with 3 bat25's VS 3 is7. At least on some maps, bat25's had a chance vs top heavies. BTW that old mm was not so monotonic, there were more different setups of teams and different outcome battles. Another suggestion it will never happen is to make 1tier mm and balance tanks by tier, but there is too much problems pref mm premiums, tanks alpha damage, penetration values But that won't happen and after this "rebalance" we can only be more sure of beeing bottom tier in a tier 8 tank.

But at least we might start seeing balanced teams? Excuse me Wargaming, see the bolded parts, mediums and heavies ending up too many times in single tier matches?!! Can you tell us, in which reality was this happening? One substituted by your own? Cause reading this I really think something is going terribly terribly wrong over there. One point of advice: Community Forum Software by IP.


Search Advanced Search section: Matchmaker Improvements Started by Community , Oct 12 Community 1 Posted 12 October - The full text of the news item. So platoons will still be discriminated against, just less discriminated? Players in platoons should have the same chances of being top tier as solo players. It is meant to be a social game after all. Edited by ogremage, 13 October - Seems like a good step. These should be the priority not the exception. In the tier 12 battles you will have only tanks from 10 tier and some light scouts from lower tiers.

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Some players are confusing battle tiers with tank tiers. This values must not be the same.

Matchmaking is Broken - General Discussion - World of Tanks Blitz official forum

The matchmaker resolves battle tier on the basis of table below. It doesn't try to weigh the tank tiers in both teams.

The Situation

Some tanks have exclusive battle tiers, you can find the in lower half of a table. Most premium tanks have lowered battle tiers. Been playing this game since beta days and yes, the complaints are often the same.

How it works

But I think they are also well deserved. It simply doesn't have to be that way: Using XVM colors, blue and purple players should be fighting each other, not green and yellow players who should be fighting each other , etc.

I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money. After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control. Periods of 1 shot kills or ammo racks or continuous losses or wins Those are not player controlled but MM manipulated.

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For example, the higher the win rate of a tank the more chances of getting into winning battles. It is one reason high stats players play low tiers in platoons: Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style. More recently they increased track repair time which makes it very difficult to recover against 2 tanks or auto-loaders when tracked. Or they modify a tank's parameter. For example, a new premium tank is introduced and for months it's the new terror of the game until enough are sold, then its parameters are toned down to be like all other tanks.

The devs first tested this sales tactic with the Chinese Type 59 years ago. It garners enough excitements from wins and frustrations from losses to get players hooked on it. It's also an expense side kick Despite having a maths degree and 5 other science based degrees! In terms of matchmaking though IMO and experience, a great player in a bottom tier tank can have a greater effect on the overall performance of the team than a crap player in a top tier tank.

MM based on the tank alone means a top tier tank has an increased weighting than the average but if it has a cannon-fodder type commander player then that weighting is rendered to a lower effect, thus an increased chance of loss.