The only problem is that the story really doesn't hold up. The source of the story is an infographic that lauds the lovely pleasures of WoW and online gaming. But the makers of the infographic itself, the facts that are presented, and the sources of those facts are not very reliable. Let's debunk this idea. It sounds like a reputable place, right? A place where one could go to, say, get a higher education and learn something The site has some infographics and some articles.
Many are links to other resources on the internet including real universities where people can go to get more information. This Online University really isn't a university. It doesn't have any accreditation or any semblance of being an institution of higher learning. Not that the site claims to -- but it certainly doesn't say anywhere that it's not, either, something that would be important to do when using such a word as "university.
The game's audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player's immersion,  and that the replay value was increased. World of Warcraft won several awards from critics upon release, including Editor's Choice awards. World of Warcraft was the best-selling PC game of and It was the country's third best-selling computer game between January and August Less than two months after beginning operation of World of Warcraft in China on September 19, , NetEase was ordered to immediately stop charging players and to cease accepting registrations.
When players create World of Warcraft accounts, they are asked to choose a username and password. Afterward, whenever they play World of Warcraft , they are asked to supply the same username and password in full. This is also the case when using account management facilities online. This type of authentication is vulnerable to keystroke logging. While this is not unique to World of Warcraft and is common to many MMORPGs , the game has been directly targeted with trojans being specifically crafted to capture account login details.
In September , reports emerged of spoof World of Warcraft game advice websites that contained malware. Vulnerable computers would be infected through their web browsers , downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues. The token generates a one-time password based code that the player supplies when logging on.
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The password, used in addition to the user's own password, is only valid for a couple of minutes, thus providing extra security against keylogging malware. Blizzard makes use of a system known as Warden on the Windows version of the game to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden.
Warden uses techniques similar to anti-virus software to analyze other running software on the players' PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware. Donnelly was included in the suit as the creator of MMO Glider , software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement , stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy.
On July 6, , Blizzard Entertainment announced that on its forums for all games, users' accounts would display the real names tied to their accounts. The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.
In response to the concerns, Blizzard released an updated statement on July 9, , announcing that the Real ID integration with the official forums was being canceled. In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork  and comic strip style storytelling. Blizzard garnered criticism for its decision in January to ban guilds from advertising sexual orientation preferences.
The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance. On October 7, World of Warcraft reached a subscriber base of over 12 million players. The practice of amassing gold and in-game items for financial profit is frequently referred to as gold farming. After Blizzard started offering free trial gameplay accounts, players noticed an increase in spam from bots advertising these services.
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Additionally, trial accounts are prevented from speaking in the public chat channels although they may speak to players within range or whisper to other players that have first whispered to them , participating in in-game trades, and using the Auction House and the mail feature, among other limitations. In February , the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft.
As characters progress in World of Warcraft and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them.
However, Blizzard banned the account five days after the purchase. The practice of buying or selling gold in World of Warcraft has generated significant controversy. Blizzard reported that an "alarmingly high" proportion of all gold bought originates from "hacked" accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold.
The article noted that leveling service companies often used "disruptive hacks The Corrupted Blood plague incident was one of the first events to affect entire servers.
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Upon engaging the final boss, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.
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Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub. The Corrupted Blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.
World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture. The game has been used to advertise unrelated products, such as Toyota trucks. In late , a series of television commercials for the game began airing featuring pop culture celebrities such as Mr.
T , William Shatner , and Verne Troyer discussing the virtues of the character classes they play in the game. World of Warcraft has inspired two board games: There is also a trading card game ,  and a collectible miniatures game  on the market, both formerly produced by Upper Deck Entertainment , now produced by Cryptozoic Entertainment.
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Cryptozoic released an "Archives" set which contains foil reproductions of older cards produced by Upper Deck. In August , Megabloks launched a licensed line of World of Warcraft 'building block' toys based on the game scenes, scenarios and characters. Heroes of Warcraft was released, which is a free-to-play digital card game based on the Warcraft universe, using classes similar to World of Warcraft. In , Blizzard released Heroes of the Storm , their own crossover multiplayer online battle arena video game in which players can control over 35 heroes from Warcraft universe such as Arthas, Gul'dan, Kel'thuzad, Malfurion, Ragnaros, Sylvanas, Thrall and Varian.
To mark the release of Hearthstone , Blizzard released the Hearthsteed mount for World of Warcraft players. The mount is obtained through winning three games in Arena or Play mode. From Wikipedia, the free encyclopedia. February 11, . Gameplay of World of Warcraft. Races and factions of Warcraft.
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